Where the money goes
Pull runs on two money flows: pulls, which fill the machines, and $PULL trading fees, which power payouts and burns. Both are fully on-chain.
Pulls
100% of every pull price goes into the machine. Machines use that SOL to buy prizes. No instruction in the program can send pull revenue anywhere else. There is no house cut, no rake and no skim.
$PULL trading fees: a 50 / 50 split
$PULL's creator fees go to the Subsidy Vault, a public program account. Every hour, the fees are split down the middle:
| Share | Where it goes | What it does |
|---|---|---|
| 50% | Machine payouts | Raises prize sizes across the machines, split by each machine's pull volume. This is what makes the 99% base payout rate possible. |
| 50% | Buyback and burn | Buys $PULL on the open market and burns it, in two separate public transactions: one buy, one burn. |
In an hour where the payout half brings in more than it takes to hold every machine at 99%, the extra fills the Reserve, up to its floor.
The Reserve
The Reserve is a buffer against big winning streaks: a run of Legendaries shouldn't be able to drain a machine. Its floor is 40 Legendary prizes per machine, and the Stats page shows its balance against that floor at all times.
Fully auditable
Every step is an on-chain transaction that the Stats page links to: fees in, the payout allocation, the reserve top-up, and each buy and burn. Nothing moves off the record.